🌒 Projective Geometry: Projecting between domains
Table of Contents 1. Motivation: sports analytics 2. Points 3. Lines 4. Conics 4.1. Projection 4.2. Distortion: Objects behind the camera plane 5. Images 5.1. Projection via object decomposition 6. References 1. Motivation: sports analytics At this point, we know how to mathematically characterise the mapping between the 3D world and a 2D image capturing it. So it seems natural to wonder: what can we do with it? In this post, I will focus on a use case that I happen to be familiar with, but there are many others you can think of....