🗜️ Compressed Sensing: Sparsity and the l1-norm
Table of Contents 1. Data compression 2. Compressed sensing 2.1. Problem formulation 2.2. When is it supposed to work? 2.3. The Restricted Isometry Property (RIP) 3. Why does the L1- norm work? 4. Conclusion 5. References In this series we will focus on the topic of Compressed Sensing. We will start by motivating the interest in this recent field. Sparse signals are ubiquitous in nature, and the ability to recover them from a small number of measurements has a wide range of applications....
🏋️ Continuous Training: Data Collection and Model Training
Table of Contents 1. Continuous Training 2. Data collection 2.1. Frontend 2.2. Backend 3. Training Pipeline 3.1. Training 3.2. Evaluation 3.3. Model Deployment 3.4. Proxy Deployment 4. Putting it all together 5. References In this series we will build from scratch a Continuous Training System. However, to keep things simple, we will use a toy example and run the system locally. In a real-world scenario, the system would be deployed in a cloud environment and the data would be stored in a distributed storage system....
👨🏻💻 Projective Geometry: Estimating the homography matrix
Table of Contents 1. Introduction 2. Via geometric features 2.1. From points/lines 2.1.1. Problem formulation 2.1.2. Noise amplification: the horizon line 2.1.3. Solution: least squares estimator 2.2. From conics 2.3. From multiple features 3. Via a pair images 4. Via ML model 5. Summary 6. References 1. Introduction So far, we have figured out how to: Mathematically characterize the transform between the 3D world and a 2D image of it Map different types of objects between the two domains However, one might wonder: how do we actually compute the homography matrix that fully describes that transform in the first place?...
📐 Projective Geometry: Projecting between domains
Table of Contents 1. Motivation: sports analytics 2. Points 3. Lines 4. Conics 4.1. Projection 4.2. Distortion: Objects behind the camera plane 5. Images 5.1. Projection via object decomposition 6. References 1. Motivation: sports analytics At this point, we know how to mathematically characterise the mapping between the 3D world and a 2D image capturing it. So it seems natural to wonder: what can we do with it? In this post, I will focus on a use case that I happen to be familiar with, but there are many others you can think of....
📽️ Projective Geometry: Building the Homography Matrix from scratch
Table of Contents 1. Pinhole camera model 2. Intrinsic matrix 2.1. Setup 2.2. Homogeneous coordinates 2.3. Accounting for distortions 2.3.1. Digital images 2.3.2. Rephotographing Images 3. Extrinsic matrix 4. Homography matrix 5. References 1. Pinhole camera model When we capture something on camera, there is an interesting phenomenon going on: compression. We are taking a photograph of a 3D world, and capturing it in a 2D image. This 3D→2D space mapping inevitably leads to information loss....